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	<title>Comments for Gambit Blog</title>
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	<link>http://blog.getgambit.com</link>
	<description>Cents to Dollars. The blog on Social Gaming Monetization</description>
	<lastBuildDate>Wed, 25 Nov 2009 09:27:55 -0800</lastBuildDate>
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		<title>Comment on Clarification on Gambit, Facebook, and offers compliance by Scamville Shakeout: Was Gambit The Right Fall Guy?</title>
		<link>http://blog.getgambit.com/clarification-on-gambit-facebook-and-offers-compliance/comment-page-1/#comment-17181</link>
		<dc:creator>Scamville Shakeout: Was Gambit The Right Fall Guy?</dc:creator>
		<pubDate>Wed, 25 Nov 2009 09:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=3921#comment-17181</guid>
		<description>[...] the full explanation, see our blog post here: http://blog.get&#8230;ers-compliance/   CrunchBase Information   Gambit Payments  Information provided by CrunchBase    [...]</description>
		<content:encoded><![CDATA[<p>[...] the full explanation, see our blog post here: <a href="http://blog.get&#8230;ers-compliance/" rel="nofollow">http://blog.get&#8230;ers-compliance/</a>   CrunchBase Information   Gambit Payments  Information provided by CrunchBase    [...]</p>
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		<title>Comment on Facebook changes, &#8216;Scamville,&#8217; &amp; fact vs fiction in the offers debate by Can the Advertising Offers Business Find Redemption In Social Networks?</title>
		<link>http://blog.getgambit.com/facebook-changes-scamville-fact-vs-fiction-in-the-offers-debate/comment-page-1/#comment-15801</link>
		<dc:creator>Can the Advertising Offers Business Find Redemption In Social Networks?</dc:creator>
		<pubDate>Fri, 20 Nov 2009 01:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=3341#comment-15801</guid>
		<description>[...] has articulated itself more clearly than most of its competitors about offer issues, including this in-depth post on its company blog. It has also recently looked to diversify away from advertising offers; for [...]</description>
		<content:encoded><![CDATA[<p>[...] has articulated itself more clearly than most of its competitors about offer issues, including this in-depth post on its company blog. It has also recently looked to diversify away from advertising offers; for [...]</p>
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		<title>Comment on Facebook changes, &#8216;Scamville,&#8217; &amp; fact vs fiction in the offers debate by Virtual Goods Market: Women and Virtual Goods; Electronic Arts &#38; Playfish; Gambit debunks the issues surrounding &#8220;Scamville&#8221; &#171; Viximo Virtual Goods Market Blog</title>
		<link>http://blog.getgambit.com/facebook-changes-scamville-fact-vs-fiction-in-the-offers-debate/comment-page-1/#comment-15231</link>
		<dc:creator>Virtual Goods Market: Women and Virtual Goods; Electronic Arts &#38; Playfish; Gambit debunks the issues surrounding &#8220;Scamville&#8221; &#171; Viximo Virtual Goods Market Blog</dc:creator>
		<pubDate>Fri, 13 Nov 2009 18:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=3341#comment-15231</guid>
		<description>[...] An Alternative Look at Scamville Gambit separates fact from fiction in the ongoing &#8220;Scamville&#8221; debate [...]</description>
		<content:encoded><![CDATA[<p>[...] An Alternative Look at Scamville Gambit separates fact from fiction in the ongoing &#8220;Scamville&#8221; debate [...]</p>
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		<title>Comment on Facebook changes, &#8216;Scamville,&#8217; &amp; fact vs fiction in the offers debate by Ken</title>
		<link>http://blog.getgambit.com/facebook-changes-scamville-fact-vs-fiction-in-the-offers-debate/comment-page-1/#comment-13371</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Thu, 05 Nov 2009 16:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=3341#comment-13371</guid>
		<description>Lol. Flaming poo.</description>
		<content:encoded><![CDATA[<p>Lol. Flaming poo.</p>
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		<title>Comment on F-ck your offers! Game-ending user complaints &amp; 3 developer solutions by Gamers Rights Law &#187; Updates, important Updates</title>
		<link>http://blog.getgambit.com/f-ck-your-offers-game-ending-user-complaints-3-developer-solutions/comment-page-1/#comment-13221</link>
		<dc:creator>Gamers Rights Law &#187; Updates, important Updates</dc:creator>
		<pubDate>Wed, 04 Nov 2009 15:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=2601#comment-13221</guid>
		<description>[...] Remember the sentimental stories you&#8217;ve read about games closing, and classy ways (I&#8217;m looking at you, Matrix online) to do that, and not-so-classy ways to close a world? Well here&#8217;s a story about a disgruntled customer who isn&#8217;t happy with coupons. [...]</description>
		<content:encoded><![CDATA[<p>[...] Remember the sentimental stories you&#8217;ve read about games closing, and classy ways (I&#8217;m looking at you, Matrix online) to do that, and not-so-classy ways to close a world? Well here&#8217;s a story about a disgruntled customer who isn&#8217;t happy with coupons. [...]</p>
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		<title>Comment on F-ck your offers! Game-ending user complaints &amp; 3 developer solutions by Are social gaming offers scamming users? A detailed analysis of Techcrunch&#8217;s Scamville article &#124; Andrew Chen (@andrew_chen)</title>
		<link>http://blog.getgambit.com/f-ck-your-offers-game-ending-user-complaints-3-developer-solutions/comment-page-1/#comment-12391</link>
		<dc:creator>Are social gaming offers scamming users? A detailed analysis of Techcrunch&#8217;s Scamville article &#124; Andrew Chen (@andrew_chen)</dc:creator>
		<pubDate>Mon, 02 Nov 2009 15:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=2601#comment-12391</guid>
		<description>[...] folks over at Gambit have written a solid article addressing these issues head on, where they discuss 3 game ending user [...]</description>
		<content:encoded><![CDATA[<p>[...] folks over at Gambit have written a solid article addressing these issues head on, where they discuss 3 game ending user [...]</p>
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		<title>Comment on My Zoo review: Is what makes My Zoo addictive and popular also keeping it from monetizing? by Brian Smith</title>
		<link>http://blog.getgambit.com/my-zoo-review-is-what-makes-my-zoo-addictive-and-popular-also-keeping-it-from-monetizing/comment-page-1/#comment-10581</link>
		<dc:creator>Brian Smith</dc:creator>
		<pubDate>Fri, 30 Oct 2009 16:40:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=1491#comment-10581</guid>
		<description>The reviewer&#039;s suggestion that only game days be logged that the user is present for would make the game completely unplayable without cash (and REALLY expensive with it).

Say, for example, that I need to breed a certain animal or difficulty level of animal (breed 3 difficult species, for example) - we&#039;re talking about THOUSANDS of game days just for that level (there are 130+ and counting levels in the game) - who could be expected to not only keep the window open that long, let alone be active the entire time?  Giant Pandas take MANY THOUSANDS of days to breed and if you already have everything else optimized you might not have anything to do in the game EXCEPT wait for the pandas to breed...and get pregnant...and gestate...and - wait we&#039;re monitoring the newborns....etc.  Who would log in for hours and remain active DOING NOTHING BUT WAITING?  These things are designed to happen while you are logged off.  No one wants to actually spend several hours a day doing nothing but watching seconds tick by....I get the impression that the reviewer hasn&#039;t gotten past the first dozen or so challenge levels and REALLY doesn&#039;t understand the game&#039;s long-term structure/strategy at all...

Also - the incentive for users to donate money is that they can speed up the breeding process and the source of the game&#039;s income, like most free games, is advertising.  What kind of a gaming blog doesn&#039;t understand the simplest DOOR GAME&#039;S structure? lol</description>
		<content:encoded><![CDATA[<p>The reviewer&#8217;s suggestion that only game days be logged that the user is present for would make the game completely unplayable without cash (and REALLY expensive with it).</p>
<p>Say, for example, that I need to breed a certain animal or difficulty level of animal (breed 3 difficult species, for example) &#8211; we&#8217;re talking about THOUSANDS of game days just for that level (there are 130+ and counting levels in the game) &#8211; who could be expected to not only keep the window open that long, let alone be active the entire time?  Giant Pandas take MANY THOUSANDS of days to breed and if you already have everything else optimized you might not have anything to do in the game EXCEPT wait for the pandas to breed&#8230;and get pregnant&#8230;and gestate&#8230;and &#8211; wait we&#8217;re monitoring the newborns&#8230;.etc.  Who would log in for hours and remain active DOING NOTHING BUT WAITING?  These things are designed to happen while you are logged off.  No one wants to actually spend several hours a day doing nothing but watching seconds tick by&#8230;.I get the impression that the reviewer hasn&#8217;t gotten past the first dozen or so challenge levels and REALLY doesn&#8217;t understand the game&#8217;s long-term structure/strategy at all&#8230;</p>
<p>Also &#8211; the incentive for users to donate money is that they can speed up the breeding process and the source of the game&#8217;s income, like most free games, is advertising.  What kind of a gaming blog doesn&#8217;t understand the simplest DOOR GAME&#8217;S structure? lol</p>
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		<title>Comment on F-ck your offers! Game-ending user complaints &amp; 3 developer solutions by EVCin &#187; Quick Hits: Playfish Offers, Notification Spam, Fast Growth and Country-Themed Items</title>
		<link>http://blog.getgambit.com/f-ck-your-offers-game-ending-user-complaints-3-developer-solutions/comment-page-1/#comment-6471</link>
		<dc:creator>EVCin &#187; Quick Hits: Playfish Offers, Notification Spam, Fast Growth and Country-Themed Items</dc:creator>
		<pubDate>Fri, 16 Oct 2009 15:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=2601#comment-6471</guid>
		<description>[...] can’t beat the straight talk regarding the pros and cons about offers – a great example is “F-ck your offers! Game-ending user complaints &amp; 3 developer solutions” that highlights the common customer [...]</description>
		<content:encoded><![CDATA[<p>[...] can’t beat the straight talk regarding the pros and cons about offers – a great example is “F-ck your offers! Game-ending user complaints &amp; 3 developer solutions” that highlights the common customer [...]</p>
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		<title>Comment on My Zoo review: Is what makes My Zoo addictive and popular also keeping it from monetizing? by john</title>
		<link>http://blog.getgambit.com/my-zoo-review-is-what-makes-my-zoo-addictive-and-popular-also-keeping-it-from-monetizing/comment-page-1/#comment-6401</link>
		<dc:creator>john</dc:creator>
		<pubDate>Thu, 15 Oct 2009 13:04:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=1491#comment-6401</guid>
		<description>You realise, most of the profits made in the game would be through advertising. the game owns the advertising space above and below the game, therefore they would make money out of that. In essence, this is where nearly all their profit would come from</description>
		<content:encoded><![CDATA[<p>You realise, most of the profits made in the game would be through advertising. the game owns the advertising space above and below the game, therefore they would make money out of that. In essence, this is where nearly all their profit would come from</p>
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		<title>Comment on F-ck your offers! Game-ending user complaints &amp; 3 developer solutions by marvin wright</title>
		<link>http://blog.getgambit.com/f-ck-your-offers-game-ending-user-complaints-3-developer-solutions/comment-page-1/#comment-6281</link>
		<dc:creator>marvin wright</dc:creator>
		<pubDate>Wed, 14 Oct 2009 05:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=2601#comment-6281</guid>
		<description>I enjoyed reading this, very straight forward, and i have no complaints with gambit, the only thing that really bugs me is &quot;BORED&quot;  people who continue to harrass developers and brown nose so deep on forums cause they think they have a point... when in fact they dont :)</description>
		<content:encoded><![CDATA[<p>I enjoyed reading this, very straight forward, and i have no complaints with gambit, the only thing that really bugs me is &#8220;BORED&#8221;  people who continue to harrass developers and brown nose so deep on forums cause they think they have a point&#8230; when in fact they dont <img src='http://blog.getgambit.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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