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	<title>Comments for Gambit Blog</title>
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	<link>http://blog.getgambit.com</link>
	<description>Cents to Dollars. The blog on Social Gaming Monetization</description>
	<lastBuildDate>Fri, 13 Nov 2009 18:58:44 -0800</lastBuildDate>
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		<title>Comment on Facebook changes, &#8216;Scamville,&#8217; &amp; fact vs fiction in the offers debate by Virtual Goods Market: Women and Virtual Goods; Electronic Arts &#38; Playfish; Gambit debunks the issues surrounding &#8220;Scamville&#8221; &#171; Viximo Virtual Goods Market Blog</title>
		<link>http://blog.getgambit.com/facebook-changes-scamville-fact-vs-fiction-in-the-offers-debate/comment-page-1/#comment-15231</link>
		<dc:creator>Virtual Goods Market: Women and Virtual Goods; Electronic Arts &#38; Playfish; Gambit debunks the issues surrounding &#8220;Scamville&#8221; &#171; Viximo Virtual Goods Market Blog</dc:creator>
		<pubDate>Fri, 13 Nov 2009 18:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=3341#comment-15231</guid>
		<description>[...] An Alternative Look at Scamville Gambit separates fact from fiction in the ongoing &#8220;Scamville&#8221; debate [...]</description>
		<content:encoded><![CDATA[<p>[...] An Alternative Look at Scamville Gambit separates fact from fiction in the ongoing &#8220;Scamville&#8221; debate [...]</p>
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		<title>Comment on Facebook changes, &#8216;Scamville,&#8217; &amp; fact vs fiction in the offers debate by Ken</title>
		<link>http://blog.getgambit.com/facebook-changes-scamville-fact-vs-fiction-in-the-offers-debate/comment-page-1/#comment-13371</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Thu, 05 Nov 2009 16:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=3341#comment-13371</guid>
		<description>Lol. Flaming poo.</description>
		<content:encoded><![CDATA[<p>Lol. Flaming poo.</p>
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		<title>Comment on F-ck your offers! Game-ending user complaints &amp; 3 developer solutions by Gamers Rights Law &#187; Updates, important Updates</title>
		<link>http://blog.getgambit.com/f-ck-your-offers-game-ending-user-complaints-3-developer-solutions/comment-page-1/#comment-13221</link>
		<dc:creator>Gamers Rights Law &#187; Updates, important Updates</dc:creator>
		<pubDate>Wed, 04 Nov 2009 15:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=2601#comment-13221</guid>
		<description>[...] Remember the sentimental stories you&#8217;ve read about games closing, and classy ways (I&#8217;m looking at you, Matrix online) to do that, and not-so-classy ways to close a world? Well here&#8217;s a story about a disgruntled customer who isn&#8217;t happy with coupons. [...]</description>
		<content:encoded><![CDATA[<p>[...] Remember the sentimental stories you&#8217;ve read about games closing, and classy ways (I&#8217;m looking at you, Matrix online) to do that, and not-so-classy ways to close a world? Well here&#8217;s a story about a disgruntled customer who isn&#8217;t happy with coupons. [...]</p>
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		<title>Comment on F-ck your offers! Game-ending user complaints &amp; 3 developer solutions by Are social gaming offers scamming users? A detailed analysis of Techcrunch&#8217;s Scamville article &#124; Andrew Chen (@andrew_chen)</title>
		<link>http://blog.getgambit.com/f-ck-your-offers-game-ending-user-complaints-3-developer-solutions/comment-page-1/#comment-12391</link>
		<dc:creator>Are social gaming offers scamming users? A detailed analysis of Techcrunch&#8217;s Scamville article &#124; Andrew Chen (@andrew_chen)</dc:creator>
		<pubDate>Mon, 02 Nov 2009 15:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=2601#comment-12391</guid>
		<description>[...] folks over at Gambit have written a solid article addressing these issues head on, where they discuss 3 game ending user [...]</description>
		<content:encoded><![CDATA[<p>[...] folks over at Gambit have written a solid article addressing these issues head on, where they discuss 3 game ending user [...]</p>
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		<title>Comment on F-ck your offers! Game-ending user complaints &amp; 3 developer solutions by EVCin &#187; Quick Hits: Playfish Offers, Notification Spam, Fast Growth and Country-Themed Items</title>
		<link>http://blog.getgambit.com/f-ck-your-offers-game-ending-user-complaints-3-developer-solutions/comment-page-1/#comment-6471</link>
		<dc:creator>EVCin &#187; Quick Hits: Playfish Offers, Notification Spam, Fast Growth and Country-Themed Items</dc:creator>
		<pubDate>Fri, 16 Oct 2009 15:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=2601#comment-6471</guid>
		<description>[...] can’t beat the straight talk regarding the pros and cons about offers – a great example is “F-ck your offers! Game-ending user complaints &amp; 3 developer solutions” that highlights the common customer [...]</description>
		<content:encoded><![CDATA[<p>[...] can’t beat the straight talk regarding the pros and cons about offers – a great example is “F-ck your offers! Game-ending user complaints &amp; 3 developer solutions” that highlights the common customer [...]</p>
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		<title>Comment on My Zoo review: Is what makes My Zoo addictive and popular also keeping it from monetizing? by john</title>
		<link>http://blog.getgambit.com/my-zoo-review-is-what-makes-my-zoo-addictive-and-popular-also-keeping-it-from-monetizing/comment-page-1/#comment-6401</link>
		<dc:creator>john</dc:creator>
		<pubDate>Thu, 15 Oct 2009 13:04:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=1491#comment-6401</guid>
		<description>You realise, most of the profits made in the game would be through advertising. the game owns the advertising space above and below the game, therefore they would make money out of that. In essence, this is where nearly all their profit would come from</description>
		<content:encoded><![CDATA[<p>You realise, most of the profits made in the game would be through advertising. the game owns the advertising space above and below the game, therefore they would make money out of that. In essence, this is where nearly all their profit would come from</p>
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		<title>Comment on F-ck your offers! Game-ending user complaints &amp; 3 developer solutions by marvin wright</title>
		<link>http://blog.getgambit.com/f-ck-your-offers-game-ending-user-complaints-3-developer-solutions/comment-page-1/#comment-6281</link>
		<dc:creator>marvin wright</dc:creator>
		<pubDate>Wed, 14 Oct 2009 05:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=2601#comment-6281</guid>
		<description>I enjoyed reading this, very straight forward, and i have no complaints with gambit, the only thing that really bugs me is &quot;BORED&quot;  people who continue to harrass developers and brown nose so deep on forums cause they think they have a point... when in fact they dont :)</description>
		<content:encoded><![CDATA[<p>I enjoyed reading this, very straight forward, and i have no complaints with gambit, the only thing that really bugs me is &#8220;BORED&#8221;  people who continue to harrass developers and brown nose so deep on forums cause they think they have a point&#8230; when in fact they dont <img src='http://blog.getgambit.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on F-ck your offers! Game-ending user complaints &amp; 3 developer solutions by Age (and ARPPU) ain’t nothing but a number: Data on how age impacts social gaming monetization &#124; Igniting Startups - nPost</title>
		<link>http://blog.getgambit.com/f-ck-your-offers-game-ending-user-complaints-3-developer-solutions/comment-page-1/#comment-5351</link>
		<dc:creator>Age (and ARPPU) ain’t nothing but a number: Data on how age impacts social gaming monetization &#124; Igniting Startups - nPost</dc:creator>
		<pubDate>Thu, 01 Oct 2009 20:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=2601#comment-5351</guid>
		<description>[...] Will they be completing offers to earn your currency? Offers can bring in decent ARPPUs, but, for certain user groups, may lack the longetivity of direct payment methods. Will your users complete offers, only to decide that they hate the experience and would rather abandon the process – or your community – altogether? How will you deal with this? For further exploration of this topic, see Gambit’s post on user complaints and coping strategies. [...]</description>
		<content:encoded><![CDATA[<p>[...] Will they be completing offers to earn your currency? Offers can bring in decent ARPPUs, but, for certain user groups, may lack the longetivity of direct payment methods. Will your users complete offers, only to decide that they hate the experience and would rather abandon the process – or your community – altogether? How will you deal with this? For further exploration of this topic, see Gambit’s post on user complaints and coping strategies. [...]</p>
]]></content:encoded>
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		<title>Comment on F-ck your offers! Game-ending user complaints &amp; 3 developer solutions by Age (and ARPPU) ain&#8217;t nothing but a number: Data on how age impacts social gaming monetization &#124; Andrew Chen (@andrew_chen)</title>
		<link>http://blog.getgambit.com/f-ck-your-offers-game-ending-user-complaints-3-developer-solutions/comment-page-1/#comment-4551</link>
		<dc:creator>Age (and ARPPU) ain&#8217;t nothing but a number: Data on how age impacts social gaming monetization &#124; Andrew Chen (@andrew_chen)</dc:creator>
		<pubDate>Tue, 22 Sep 2009 14:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=2601#comment-4551</guid>
		<description>[...] Will they be completing offers to earn your currency? Offers can bring in decent ARPPUs, but, for certain user groups, may lack the longetivity of direct payment methods. Will your users complete offers, only to decide that they hate the experience and would rather abandon the process &#8211; or your community &#8211; altogether? How will you deal with this? For further exploration of this topic, see Gambit&#8217;s post on user complaints and coping strategies. [...]</description>
		<content:encoded><![CDATA[<p>[...] Will they be completing offers to earn your currency? Offers can bring in decent ARPPUs, but, for certain user groups, may lack the longetivity of direct payment methods. Will your users complete offers, only to decide that they hate the experience and would rather abandon the process &#8211; or your community &#8211; altogether? How will you deal with this? For further exploration of this topic, see Gambit&#8217;s post on user complaints and coping strategies. [...]</p>
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		<title>Comment on F-ck your offers! Game-ending user complaints &amp; 3 developer solutions by Game Tycoon&#187;Blog Archive &#187; Articles of Interest</title>
		<link>http://blog.getgambit.com/f-ck-your-offers-game-ending-user-complaints-3-developer-solutions/comment-page-1/#comment-3401</link>
		<dc:creator>Game Tycoon&#187;Blog Archive &#187; Articles of Interest</dc:creator>
		<pubDate>Sun, 13 Sep 2009 06:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=2601#comment-3401</guid>
		<description>[...] list of the various problems that can emerge when you employ the 3rd party offer revenue mechanisms that are becoming increasingly popular in F2P [...]</description>
		<content:encoded><![CDATA[<p>[...] list of the various problems that can emerge when you employ the 3rd party offer revenue mechanisms that are becoming increasingly popular in F2P [...]</p>
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