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	<title>Comments on: My Zoo review: Is what makes My Zoo addictive and popular also keeping it from monetizing?</title>
	<atom:link href="http://blog.getgambit.com/my-zoo-review-is-what-makes-my-zoo-addictive-and-popular-also-keeping-it-from-monetizing/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.getgambit.com/my-zoo-review-is-what-makes-my-zoo-addictive-and-popular-also-keeping-it-from-monetizing/</link>
	<description>Cents to Dollars. The blog on Social Gaming Monetization</description>
	<lastBuildDate>Wed, 25 Nov 2009 09:27:55 -0800</lastBuildDate>
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		<title>By: Brian Smith</title>
		<link>http://blog.getgambit.com/my-zoo-review-is-what-makes-my-zoo-addictive-and-popular-also-keeping-it-from-monetizing/comment-page-1/#comment-10581</link>
		<dc:creator>Brian Smith</dc:creator>
		<pubDate>Fri, 30 Oct 2009 16:40:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=1491#comment-10581</guid>
		<description>The reviewer&#039;s suggestion that only game days be logged that the user is present for would make the game completely unplayable without cash (and REALLY expensive with it).

Say, for example, that I need to breed a certain animal or difficulty level of animal (breed 3 difficult species, for example) - we&#039;re talking about THOUSANDS of game days just for that level (there are 130+ and counting levels in the game) - who could be expected to not only keep the window open that long, let alone be active the entire time?  Giant Pandas take MANY THOUSANDS of days to breed and if you already have everything else optimized you might not have anything to do in the game EXCEPT wait for the pandas to breed...and get pregnant...and gestate...and - wait we&#039;re monitoring the newborns....etc.  Who would log in for hours and remain active DOING NOTHING BUT WAITING?  These things are designed to happen while you are logged off.  No one wants to actually spend several hours a day doing nothing but watching seconds tick by....I get the impression that the reviewer hasn&#039;t gotten past the first dozen or so challenge levels and REALLY doesn&#039;t understand the game&#039;s long-term structure/strategy at all...

Also - the incentive for users to donate money is that they can speed up the breeding process and the source of the game&#039;s income, like most free games, is advertising.  What kind of a gaming blog doesn&#039;t understand the simplest DOOR GAME&#039;S structure? lol</description>
		<content:encoded><![CDATA[<p>The reviewer&#8217;s suggestion that only game days be logged that the user is present for would make the game completely unplayable without cash (and REALLY expensive with it).</p>
<p>Say, for example, that I need to breed a certain animal or difficulty level of animal (breed 3 difficult species, for example) &#8211; we&#8217;re talking about THOUSANDS of game days just for that level (there are 130+ and counting levels in the game) &#8211; who could be expected to not only keep the window open that long, let alone be active the entire time?  Giant Pandas take MANY THOUSANDS of days to breed and if you already have everything else optimized you might not have anything to do in the game EXCEPT wait for the pandas to breed&#8230;and get pregnant&#8230;and gestate&#8230;and &#8211; wait we&#8217;re monitoring the newborns&#8230;.etc.  Who would log in for hours and remain active DOING NOTHING BUT WAITING?  These things are designed to happen while you are logged off.  No one wants to actually spend several hours a day doing nothing but watching seconds tick by&#8230;.I get the impression that the reviewer hasn&#8217;t gotten past the first dozen or so challenge levels and REALLY doesn&#8217;t understand the game&#8217;s long-term structure/strategy at all&#8230;</p>
<p>Also &#8211; the incentive for users to donate money is that they can speed up the breeding process and the source of the game&#8217;s income, like most free games, is advertising.  What kind of a gaming blog doesn&#8217;t understand the simplest DOOR GAME&#8217;S structure? lol</p>
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		<title>By: john</title>
		<link>http://blog.getgambit.com/my-zoo-review-is-what-makes-my-zoo-addictive-and-popular-also-keeping-it-from-monetizing/comment-page-1/#comment-6401</link>
		<dc:creator>john</dc:creator>
		<pubDate>Thu, 15 Oct 2009 13:04:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=1491#comment-6401</guid>
		<description>You realise, most of the profits made in the game would be through advertising. the game owns the advertising space above and below the game, therefore they would make money out of that. In essence, this is where nearly all their profit would come from</description>
		<content:encoded><![CDATA[<p>You realise, most of the profits made in the game would be through advertising. the game owns the advertising space above and below the game, therefore they would make money out of that. In essence, this is where nearly all their profit would come from</p>
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		<title>By: Erika</title>
		<link>http://blog.getgambit.com/my-zoo-review-is-what-makes-my-zoo-addictive-and-popular-also-keeping-it-from-monetizing/comment-page-1/#comment-3011</link>
		<dc:creator>Erika</dc:creator>
		<pubDate>Sun, 06 Sep 2009 16:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=1491#comment-3011</guid>
		<description>You don&#039;t have to buy them to go further in the game, I am on level 74 right now and got there without a BC.  I am actually on a higher level than one of my friends who does have the BC.</description>
		<content:encoded><![CDATA[<p>You don&#8217;t have to buy them to go further in the game, I am on level 74 right now and got there without a BC.  I am actually on a higher level than one of my friends who does have the BC.</p>
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		<title>By: Chris B</title>
		<link>http://blog.getgambit.com/my-zoo-review-is-what-makes-my-zoo-addictive-and-popular-also-keeping-it-from-monetizing/comment-page-1/#comment-2971</link>
		<dc:creator>Chris B</dc:creator>
		<pubDate>Sat, 05 Sep 2009 17:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=1491#comment-2971</guid>
		<description>^ Not really, Jane Smith. Like all Facebook game/apps that want you to pay for bonus features, My Zoo comes with a lot of &quot;sign up for this spam thing and get some bonus point currency&quot; options. Register with those with a throwaway or disposable email address, and you wind up getting the Bonus Points Currency without having to actually pay.</description>
		<content:encoded><![CDATA[<p>^ Not really, Jane Smith. Like all Facebook game/apps that want you to pay for bonus features, My Zoo comes with a lot of &#8220;sign up for this spam thing and get some bonus point currency&#8221; options. Register with those with a throwaway or disposable email address, and you wind up getting the Bonus Points Currency without having to actually pay.</p>
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		<title>By: Jane Smith</title>
		<link>http://blog.getgambit.com/my-zoo-review-is-what-makes-my-zoo-addictive-and-popular-also-keeping-it-from-monetizing/comment-page-1/#comment-841</link>
		<dc:creator>Jane Smith</dc:creator>
		<pubDate>Fri, 24 Jul 2009 23:50:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=1491#comment-841</guid>
		<description>You do, however, discover after some 51 challenge levels, that the only real way to progress is by breeding, and you can speed that up by buying a breeding consultant... for 40 benefactor/patron points, but you only have 10.  So you have to buy them to speed up the breeding to progress further in the game.  So EVENTUALLY, the temptation is there to spend for something money in the game can&#039;t buy.</description>
		<content:encoded><![CDATA[<p>You do, however, discover after some 51 challenge levels, that the only real way to progress is by breeding, and you can speed that up by buying a breeding consultant&#8230; for 40 benefactor/patron points, but you only have 10.  So you have to buy them to speed up the breeding to progress further in the game.  So EVENTUALLY, the temptation is there to spend for something money in the game can&#8217;t buy.</p>
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