Tag Archives: virtual world
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All NEW Way To Engage Users, Grow Revenues: Say Hello to Gambit Tasks October 22, 2009
Posted in Announcements, Updates.
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Age (and ARPPU) ain’t nothing but a number: Data on how impacts social gaming monetization October 6, 2009
Posted in Data.
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Virtual goods might not be real, but their purpose still needs to be June 9, 2009
Posted in Analyses.
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Stardoll Review: Persuades, Not Bullies, Users to Upgrade Their Memberships May 25, 2009
Posted in Reviews.
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