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	<title>Comments on: Virtual goods might not be real, but their purpose still needs to be</title>
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	<link>http://blog.getgambit.com/virtual-goods-social-games/</link>
	<description>Cents to Dollars. The blog on Social Gaming Monetization</description>
	<lastBuildDate>Wed, 25 Nov 2009 09:27:55 -0800</lastBuildDate>
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		<title>By: Virtual goods might not be real, but their purpose still needs to be &#124; UpOff.com</title>
		<link>http://blog.getgambit.com/virtual-goods-social-games/comment-page-1/#comment-61</link>
		<dc:creator>Virtual goods might not be real, but their purpose still needs to be &#124; UpOff.com</dc:creator>
		<pubDate>Fri, 12 Jun 2009 01:29:37 +0000</pubDate>
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		<description>[...] [Editor&#039;s note: Lora L. Abe is the director of marketing for Gambit, a leading payments engine for online games. She writes articles on monetization for social games at blog.getgambit.com, where it was originally published.] [...]</description>
		<content:encoded><![CDATA[<p>[...] [Editor's note: Lora L. Abe is the director of marketing for Gambit, a leading payments engine for online games. She writes articles on monetization for social games at blog.getgambit.com, where it was originally published.] [...]</p>
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		<title>By: Virtual goods might not be real, but their purpose still needs to be &#187; VentureBeat</title>
		<link>http://blog.getgambit.com/virtual-goods-social-games/comment-page-1/#comment-51</link>
		<dc:creator>Virtual goods might not be real, but their purpose still needs to be &#187; VentureBeat</dc:creator>
		<pubDate>Fri, 12 Jun 2009 01:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.getgambit.com/?p=1071#comment-51</guid>
		<description>[...] [Editor&#039;s note: Lora L. Abe is the director of marketing for Gambit, a leading payments engine for online games. She writes articles on monetization for social games at blog.getgambit.com, where it was originally published.] [...]</description>
		<content:encoded><![CDATA[<p>[...] [Editor's note: Lora L. Abe is the director of marketing for Gambit, a leading payments engine for online games. She writes articles on monetization for social games at blog.getgambit.com, where it was originally published.] [...]</p>
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		<title>By: niknah</title>
		<link>http://blog.getgambit.com/virtual-goods-social-games/comment-page-1/#comment-41</link>
		<dc:creator>niknah</dc:creator>
		<pubDate>Wed, 10 Jun 2009 09:45:39 +0000</pubDate>
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		<description>Once you go down the path of selling virtual goods you have to be real careful about the accounting of these goods in the rest of the game.
Like some games let you delete items without confirmation, items go missing after the game is reset, or while your room is rearranged and you lose the internet connection, etc.
This is real money lost to the players and they would be pissed off.</description>
		<content:encoded><![CDATA[<p>Once you go down the path of selling virtual goods you have to be real careful about the accounting of these goods in the rest of the game.<br />
Like some games let you delete items without confirmation, items go missing after the game is reset, or while your room is rearranged and you lose the internet connection, etc.<br />
This is real money lost to the players and they would be pissed off.</p>
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